(a) a dungeoneer's pack or (b) an explorer's packįavored Enemy and Natural Explorer improvements.
(a) two shortswords or (b) two simple melee weapons.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.Īrmor: light armor, medium armor, shields Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Hit Points at 1st Level: 10 + your Constitution modifier Hit Points Hit Dice: 1d10 per ranger level Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!Īs a ranger, you gain the following class features. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.